About us

FRVR is an instant gaming distribution platform and we fundamentally believe that everyone deserves easy access to fun entertainment. We are redefining game distribution as the world leader in building successful game channels beyond the app stores. Our mission is to democratize game distribution by delivering great games for everyone, everywhere.

1.5B
Lifetime Players
120+
Employees
100+
Games Developed

What we do

FRVR is building the ecosystem that brings captivating games to billions of players instantly. We are redefining game distribution, as the world leader in building successful game channels beyond the app stores.

Our mission is to democratize game distribution by delivering great games for everyone, everywhere. We do this by making it easier for game developers and anyone who’s got an audience to be part of the gaming business. We make sure that the right games find the right audience, and that our games are never more than 3 clicks away from anywhere our players are already spending their time – We fundamentally believe that everyone deserves easy access to fun entertainment.

What we believe in

Our Mission and Values.

Dream big

We are an endlessly ambitious, driven bunch ready to punch above our weight.

Keep it simple

We believe in building beautifully 
simple experiences.

Find a way

We find ways to get things done and challenge the status quo.

Our story

First game

Chris Benjaminsen starts building the first game, Solitaire FRVR, as an experiment with new forms of game distribution.

Second game released

Hex FRVR is launched.

Brian Meidell joins FRVR

Brian Meidell joins Chris as co-founder and CEO in May.

Partnership with Facebook

FRVR establishes partnership with Facebook.

Malta office opens

FRVRs office in Malta is established.

Seville office opens

FRVR Seville opens, focusing on Marketing and Growth.

Copenhagen office opens

FRVR Copenhagen office opens.

Partnership with Samsung

FRVR establishes partnership with Samsung.

Lisbon office opens

FRVR Lisbon is established in second half of 2020.

1 billion players

The billionth player plays an FRVR game.

First party studio

FRVR Studio Ursus is established in Denmark.

First party studio

FRVR Studio Spelunca is established in Denmark.

FRVR Acquires top free-to-play shooter game Krunker.io

Leadership team

Co-Founder & CEO

Brian Meidell

Brian has been a gamer for over 30 years, a game developer for 22 years and a games industry entrepreneur for over 15 years. In 2016 he joined as Co-Founder and CEO of FRVR.
Brian is an experienced business leader, an engineer, a lifelong learner. Previous to FRVR, he has served as Founder, Board member, CEO, CTO and Senior Developer in several companies like Cape Copenhagen, IO Interactive, Networkleague, Titoonic, amongst others.
Co-Founder & Director of Channels

Chris Benjaminsen

Chris is Co-Founder and Director of Channels at FRVR. In this capacity, he manages the Channel Partnerships team, core to the distribution of our game catalog as well as strategic content deals.

Chris is a seasoned entrepreneur with more than 22 years of experience in building and growing computer games as well as in consulting, cloud, SaaS and PaaS companies.

Over the last 9 years Chris has produced and overseen the development of more than 100 casual and social games including titles with 100M+ audiences.

Chief Product Officer

Daniel Mathiasen

Daniel joined FRVR in 2019 as COO, where he was instrumental in helping the Management team to define the company vision and strategy. Since January 2022 he is FRVR’s Chief Product Officer, leading both the Core platform and the content strategy.

Prior to joining FRVR, Daniel worked for the LEGO Group in the US, creating strategic collaborations with other institutions and companies, predominantly those involved in U.S. high technology fields, building collaborations between the LEGO Group and leading technology companies such as Google® and technology education universities, like Massachusetts Institute of Technology (MIT), to help develop new ways to improve the experience of teaching in the science, technology, engineering and mathematics (STEM) fields.

During his journey, Daniel has served in a number of roles such as Head of Creative Software and Software Developer for LEGO System; Head of Project Management at Den Bla Avis (dba.dk), and Systems Developer with Air Support in Denmark. He studied computer sciences at Aalborg University in Denmark.

Head of Product Experience

Maiken Fogtmann

Maiken joined FRVR as Head of Design in 2021 to form a new business unit, bringing with her a strong belief in design as a problem-solving tool and as a method for improving interactions between people and the products through fun and intuitive product experiences. Since joining she has grown her team to owning the whole Product Experience.

A focal point of her career has been making playfulness, experience design and business go hand in hand. Whether that being as creative lead at LEGO® Education creating hands-on playful learning experience for the mainstream market, design lead for LEGO® first ever fully integrated digital/physical big bang launch “LEGO® Nexo knights” or driving new blue sky innovations.

Previously, she worked as a Digital Editor at DR (Danish public service television) for the children’s channels, Ramasjang and ULTRA. Maiken holds a Ph.D. in Interaction Design from the Aarhus School of Architecture.

Head of BI & Monetization

Michael Billing

Michael joined FRVR as Head of Business Intelligence and Ads Monetization in 2020 with the goal to grow all business units through data science and increase the overall value of FRVR ‘s audience.

Through a deep understanding of technology, Michael has been working as an opportunity enabler from his first job as a Tech Lead at BankInvest in Denmark through his 20 years as a serial entrepreneur with gaming platform Networkleague and Data Mining at Netminers and Scitylana.

Michael is an experienced technical leader and visionary with a passion for connecting new opportunities from different business areas.

Head of Engineering

Joshua Chittick

Josh is Head of Engineering at FRVR, having joined the company's Beijing office in 2019 as Head of Business Development, APAC, before relocating with his family to the FRVR HQ in Lisbon, Portugal, in early 2021.

He is a software engineer by trade, with more than 10 years of industry experience. He is passionate about innovation and entrepreneurship, having co-founded multiple startups, the last of which was one of ten startups accepted into the Techstars 2016 program, out of a pool of 600+ applications worldwide.

Joshua is multilingual in Javascript, Java, C#, Elixir, Python, Go, C, C++, AS3, Ruby, English and Chinese Mandarin. Notably, he comes from a land down under.

Head of People & Culture

João Figueirinhas Costa

João is an organizational strategist and the Head of People & Culture at FRVR, where he leads the Recruitment, Talent and Office Operations teams, since early 2020.

Previously and in parallel, he was the CEO at Humaniaks - a boutique Talent Advisory firm, focused on talent search and growth. Before FRVR and Humaniaks, João led the post-Series A recruitment strategy at Uniplaces, having helped the company grow from 35 to 200 people in 18 months. He has also worked at Jason Associates, Rocket Internet and Sonae Financial Services in product management and business development roles.

Head of Finance

Rodrigo Gomes

Being a FP & A enthusiast, Rodrigo is an unconventional finance-oriented problem-solver who joined FRVR in 2021 as Head of Finance. With the belief that he can build the needed environment to ensure best practices and develop a motivated and inspired team that can add long-term corporate value, he likes to see himself as someone who can create synergies and facilitate teamwork.

Formerly as Senior FP&A Manager in Sport Lisboa and Benfica and also Finance Analyst in Colgate-Palmolive, Rodrigo has more than 15 years of experience in the games/sports/events/retail industry which translates into the strong development of soft and hard skills focused on sustainable growth business support.

Our Partners

Every game needs a platform, and every platform needs new ways to engage their audience. That’s where we come in. Our games give the biggest and the best media owners and tech platforms fun ways to delight their users – instantly. Hit the button if you’re interested in partnering with us.