FRVR is an instant gaming distribution platform and we fundamentally believe that everyone deserves easy access to fun entertainment. We are redefining game distribution as the world leader in building successful game channels beyond the app stores. Our mission is to democratize game distribution by delivering great games for everyone, everywhere.
About us
What we do
FRVR is building the ecosystem that brings captivating games to billions of players instantly. We are redefining game distribution, as the world leader in building successful game channels beyond the app stores.
Our mission is to democratize game distribution by delivering great games for everyone, everywhere. We do this by making it easier for game developers and anyone who’s got an audience to be part of the gaming business. We make sure that the right games find the right audience, and that our games are never more than 3 clicks away from anywhere our players are already spending their time – We fundamentally believe that everyone deserves easy access to fun entertainment.
What we believe in
Our Mission and Values.
Our story
Drag to scroll through the years.
First game
Chris Benjaminsen starts building the first game, Solitaire FRVR, as an experiment with new forms of game distribution.
Second game released
Hex FRVR is launched.
Brian Meidell joins FRVR
Brian Meidell joins Chris as co-founder and CEO in May.
Partnership with Facebook
FRVR establishes partnership with Facebook.
Malta office opens
FRVRs office in Malta is established.
Seville office opens
FRVR Seville opens, focusing on Marketing and Growth.
Copenhagen office opens
FRVR Copenhagen office opens.
Partnership with Samsung
FRVR establishes partnership with Samsung.
Lisbon office opens
FRVR Lisbon is established in second half of 2020.
1 billion players
The billionth player plays an FRVR game.
First party studio
FRVR Studio Ursus is established in Denmark.
First party studio
FRVR Studio Spelunca is established in Denmark.
FRVR Acquires top free-to-play shooter game Krunker.io
Leadership team
Brian is an experienced business leader, an engineer, a lifelong learner. Previous to FRVR, he has served as Founder, Board member, CEO, CTO and Senior Developer in several companies like Cape Copenhagen, IO Interactive, Networkleague, Titoonic, amongst others.
Chris is a seasoned entrepreneur with more than 22 years of experience in building and growing computer games as well as in consulting, cloud, SaaS and PaaS companies.
Over the last 9 years Chris has produced and overseen the development of more than 100 casual and social games including titles with 100M+ audiences.
From Corporate companies to early-stage startups, it's not Guilherme´s first time disrupting a sector. In Telecommunications, he helped bring the first triple-play operator to Portugal, managing multiple areas like Customer Service & Retention, Technical Operations and Logistics. In Angola, he was on the team that created one of the biggest satellite providers in Africa, going from 40k Customers to 1M in one year and a half.
As a startup operator, he disrupted the hospitality industry two times ( Housetrip and Uniplaces) and then served as a CEO for two different companies in e-commerce ( Overcube and Undandy).
In 2020 he founded a wine marketplace; in 2021, he joined and helped scale Coverflex (Fintech) as a CCO.
Fast and accurate executor, with an extreme bias for action, Guilherme Salgueiro loves to drive simplicity out of complex topics and, more than anything, will empower everyone around him to perform at their best level.
A focal point of her career has been making playfulness, experience design and business go hand in hand. Whether that being as creative lead at LEGO® Education creating hands-on playful learning experience for the mainstream market, design lead for LEGO® first ever fully integrated digital/physical big bang launch “LEGO® Nexo knights” or driving new blue sky innovations.
Previously, she worked as a Digital Editor at DR (Danish public service television) for the children’s channels, Ramasjang and ULTRA. Maiken holds a Ph.D. in Interaction Design from the Aarhus School of Architecture.
He is a software engineer by trade, with more than 10 years of industry experience. He is passionate about innovation and entrepreneurship, having co-founded multiple startups, the last of which was one of ten startups accepted into the Techstars 2016 program, out of a pool of 600+ applications worldwide.
Joshua is multilingual in Javascript, Java, C#, Elixir, Python, Go, C, C++, AS3, Ruby, English and Chinese Mandarin. Notably, he comes from a land down under.
Our Partners
Every game needs a platform, and every platform needs new ways to engage their audience. That’s where we come in. Our games give the biggest and the best media owners and tech platforms fun ways to delight their users – instantly. Hit the button if you’re interested in partnering with us.